Zero Sum Balance for Armor
No Armor
Defense: 1
Vs. Slashing: +0% (1)
Vs. Piercing: +0% (1)
Vs. Blunt: +0% (1)
Vs. Non-Physical: +0% (1)
Movement Speed: +5% (2.1 per sec)
Leather Armor
Defense: 2
Vs. Slashing: +50% (3)
Vs. Piercing: +25% (2.5)
Vs. Blunt: +0% (2)
Vs. Non-Physical: +0% (2)
Movement Speed: -0% (2 per sec)
Spiritual Armor
Defense: 2
Vs. Slashing: +0% (2)
Vs. Piercing: +0% (2)
Vs. Blunt: +0% (2)
Vs. Non-Physical: +75% (3.5)
Movement Speed: -0% (2 per sec)
Chainmail
Defense: 3
Vs. Slashing: +37% (4.1)
Vs. Piercing: +38% (4.14)
Vs. Blunt: +0% (3)
Vs. Non-Physical: +0% (3)
Movement Speed: -10% (1.8 per sec)
Half Plate
Defense: 4
Vs. Slashing: +50% (8)
Vs. Piercing: +35% (1.4)
Vs. Blunt: -10% (3.6)
Vs. Non-Physical: +0% (4)
Movement Speed: -20% (1.6 per sec)
Full Plate
Defense: 5
Vs. Slashing: +50% (7.5)
Vs. Piercing: +35% (6.75)
Vs. Blunt: -10% (4.5)
Vs. Non-Physical: +0% (5)
Movement Speed: -30% (1.4 per sec)
Ceremonial Armor
Defense: 10
Vs. Slashing: -10% (9)
Vs. Piercing: -20% (8)
Vs. Blunt: -10% (9)
Vs. Non-Physical: +115% (21.5)
Movement Speed: -40% (1.2 per sec)
Notes:
+% vs. a damage type means they take less damage from that amount. -% means they take more damage from that type than others.
+1 Defense value = -10% Movement speed. Balanced at 2.
Total value of vs. damage types is 75%
-1% against damage type = +1% against another damage type
The bonus from weapon defense factors into the base defense score. (Not damage type adjustments)
Statistical Note:
Players get a stat to strength that accounts for 25% of damage dealt.
Players get no statistic bonus to defense.
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