Tuesday, August 10, 2010

Zero Sum Armor

Zero Sum Balance for Armor


No Armor

Defense: 1

Vs. Slashing: +0% (1)

Vs. Piercing: +0% (1)

Vs. Blunt: +0% (1)

Vs. Non-Physical: +0% (1)

Movement Speed: +5% (2.1 per sec)


Leather Armor

Defense: 2

Vs. Slashing: +50% (3)

Vs. Piercing: +25% (2.5)

Vs. Blunt: +0% (2)

Vs. Non-Physical: +0% (2)

Movement Speed: -0% (2 per sec)



Spiritual Armor

Defense: 2

Vs. Slashing: +0% (2)

Vs. Piercing: +0% (2)

Vs. Blunt: +0% (2)

Vs. Non-Physical: +75% (3.5)

Movement Speed: -0% (2 per sec)



Chainmail

Defense: 3

Vs. Slashing: +37% (4.1)

Vs. Piercing: +38% (4.14)

Vs. Blunt: +0% (3)

Vs. Non-Physical: +0% (3)

Movement Speed: -10% (1.8 per sec)



Half Plate

Defense: 4

Vs. Slashing: +50% (8)

Vs. Piercing: +35% (1.4)

Vs. Blunt: -10% (3.6)

Vs. Non-Physical: +0% (4)

Movement Speed: -20% (1.6 per sec)



Full Plate

Defense: 5

Vs. Slashing: +50% (7.5)

Vs. Piercing: +35% (6.75)

Vs. Blunt: -10% (4.5)

Vs. Non-Physical: +0% (5)

Movement Speed: -30% (1.4 per sec)



Ceremonial Armor

Defense: 10

Vs. Slashing: -10% (9)

Vs. Piercing: -20% (8)

Vs. Blunt: -10% (9)

Vs. Non-Physical: +115% (21.5)

Movement Speed: -40% (1.2 per sec)



Notes:

+% vs. a damage type means they take less damage from that amount. -% means they take more damage from that type than others.

+1 Defense value = -10% Movement speed. Balanced at 2.

Total value of vs. damage types is 75%

-1% against damage type = +1% against another damage type

The bonus from weapon defense factors into the base defense score. (Not damage type adjustments)


Statistical Note:

Players get a stat to strength that accounts for 25% of damage dealt.

Players get no statistic bonus to defense.


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