Thursday, December 17, 2009

Sale of Commission

An MMO based on the concept of “Sale of Commission”.
Experience is used only for skills and stat increases.
Money is everything. It buys gear and it buys commissions.
To enter into a different unit you must buy a commission from another person in that unit.
If you want to sell your commission you must offer it first for 1 day to the unit you are in. Then it goes up in the “Royal Officer’s Society” (an auction house) where it can last anywhere from 1 day to 7 days.
If you are buying a higher rank in the same post you only need to pay the difference.
NCOs are played by NPCs following orders. (Most of the time)

Officer Ranks
Ensign- In charge of a Unit (5 men*)
Lieutenant- In charge of a Squad aka 2 Units (10 men*)
Captain- In charge of a Platoon aka 3 Squads (30 men*)
Major- In charge of a Company (Infantry & Militia), a Troop (Cavalry), or a Battery (Artillery) which consists of 3 Platoons (90 men*)
Lt. Colonel- In charge of a Battalion which consists of 3 Companies (270 men*)
Colonel- In charge of a Regiment which consists of 3 Battalions. (810 men*)
*All counts do not include the Officers.

Numbers
810 NCOs (NPCs)
162 Ensigns
81 Lieutenants
27 Captains
9 Majors
3 Lt. Colonels
1 Colonel
Total: 1,093 members of a Regiment

Posts
Militia (Does Home Missions. Low in number)
Cavalry
Infantry
Artillery

Prices
Ensign/Militia- 250 LBs
Ensign/Cavalry- 150 LBs
Ensign/Infantry- 100 LBs
Ensign/Artillery- 200 Lbs

Captain/Militia- 600 LBs
Captain/Cavalry- 400 LBs
Captain/Infantry- 300 LBs
Captain/Artillery- 500 LBs

Major/Militia- 1,300 LBs
Major/Cavalry- 900 LBs
Major/Infantry- 700 LBs
Major/Artillery- 1,100 LBs

Lt. Colonel/Militia- 2,700 LBs
Lt. Colonel/Cavalry- 1,900 LBs
Lt. Colonel/Infantry- 1,500 LBs
Lt. Colonel/Artillery- 2,300 LBs

Colonel/Militia- 5,500 LBs
Colonel/Cavalry- 3,900 LBs
Colonel/Infantry- 3,100 LBs
Colonel/Artillery- 4,700 LBs

Gameplay
A Regiment works like a guild. The Colonel is the Guild leader. The Lt. Colonels are Officers in the guild. Majors and Captains are like senior members. Lieutenants are average members while Ensigns are the newbies. A guild can have way more officers than it has spots.

A Colonel can authorize a Campaign. It is a series of battles fought to gain prestige points for the Regiment as well as pay and experience for his/her men. The Colonel organizes the army. (Puts people in the spots) If there are not enough people- NPC officers called “Mercenaries” take their spot. During a mission he/she can issue orders in a screen channel (overlays the text onto the screen), ping the map as well as give orders to any Unit with the highest priority. During each stage of the campaign the Colonel can join any one battle. Being a Colonel is a noble affair and should the occasion arise where a Colonel is required to lift a sword- the battle is already lost. They tend to leave the violence to the brutish underlings and command from a dignified distance.

A Lt. Colonel runs a Battle. Each campaign has 3 battles per stage. (Sometimes more options are open but the Colonel chooses which 3 to do.) After the Colonel organizes the army they can make changes and pre-battle the Colonel can approve the changes. (Or deny them) The Colonel has the final say. However, each battle has several objectives. The Lt. Colonel must decide which Company to assign to each objective. During a mission he/she can issue orders in a screen channel (overlays the text onto the screen), ping the map as well as give orders to any Unit with the second highest priority. It’s highly irregular for a Lt. Colonel to engage in such a vulgar affair as bloodshed. A Lt. Colonel requires a cool head rather than a warm musket.

A Major is responsible for an Objective. Completing or failing objectives determines how many prestige points the Regiment Gains at the end of a successful battle. (They loose prestige if they fail a battle) During a mission he/she can issue orders in a shout channel (visible for a good distance), ping the map as well as give orders to any Unit with the third highest priority. A Major rarely gets into combat- but it is not unheard of as he/she is on the front lines. A Major should prepare for the rain and hope for sunny skies.

A Captain is responsible for leading & outfitting troops. Before each match the Captains decide what type each Unit is. (Cavalry, Artillery, Heavy Infantry, or Light Infantry) During a mission he/she can issue orders in a say channel (visible only at a normally visible distance), ping the map as well as give orders to any Unit with the fourth highest priority. A Captain may find himself/herself in combat. It’s a good idea for Captains to have experience in man to man combat.

A Lieutenant is responsible for leading the troops in the heat of battle on a man to man level. During a mission he/she can issue orders in a say channel (visible only at a normally visible distance) as well as give orders to any Unit with the sixth highest priority. A Lieutenant is often in the down and dirty of combat himself/herself. A good Lieutenant is an expert soldier.


An Ensign is little more than a soldier with a badge. Responsible for a handful of men and their safety an Ensign is far divorced from the upper echelons of strategy and circumstance. During a mission he/she can issue orders in a say channel (visible only at a normally visible distance) as well as give orders to any Unit with the sixth highest priority. An Ensign should make a name for himself/herself with his/her weapon! The best Ensign is a living one.

NCOs are the grunts of the army. Trained to do one thing, they do it with a fair degree of competence. (When the Officers are looking…) Skilled and equipped to utilize either the thunderous cannons of the Artillery, the battle-hardened steeds of the cavalry, the explosives of

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