Monday, July 26, 2010
Attack is a static number (like Ac)
Defense is a dice size (Like weapon damage)
Wounds are your Hit Points. They are generally 10 or lower.
Player 1 attacks and deals 5 damage to player 2.
Player 2 has a d8 defense dice. He rolls a 4 and only takes 1 damage.
Player 1 attacks and deals 5 damage to player 2.
Player 2 has a d8 defense dice. He rolls a 7 and takes no damage.
Attack values range from 1-10
Defense dice size range from d4-d12 (d4, d6, d8, d10, d12)
Wounds range from 5 (starting) to 10 (maximum)
To increase a attack by 1 it costs 1 training point. (Cap 10)
To increase a dice size in defense it costs 2 training points. (Cap d12)
To increase your total wounds by 1 it costs 1 training point. (Cap 10)
Minimum dice sizes are where chosen so that they would be higher on average (and at cap).
Maximum values where chosen so that the spread between min and max where not very large.
Damage mitigation (like damage reduction or simply armor) could provide a damage threshold. Damage under 2 is ignored for example. If they take OVER 2 damage at one time, their armor is useless until repaired and does not factor into the fight anymore.
Dice sizes can be effortlessly converted to percent values or random number generation.
As some of you may have heard, I recently got limited licensing from the awesome folks at Paizo to put out material under the Pathfinder Comparability license. I also got the ability to put up PDFs of our products on their site. They will be going on sale soon, with a good number of character classes being our first big "to do". I recently started a company named "Little Red Goblin Games" who's business is the production and publication of table top RPG material. Root for us!
Anyway- without further adue, I present to you the "Phagen Sorcerer" prestige class!
Some are tempted by the darkness that at the heart of a mortal. This temptation stems from power. The lust for power stems from inadequacy and weakness. No mortal knows this better than those with the blood of devil's in their veins. Drawn to the depths of hell to obtain the power they seek, phagen sorcerers pay a hefty toll for the abilities they gain. The path is seductive and once taken, many find it impossible to leave!
Role: A phagen sorcerers is adept at casting her favored spells more frequently than any other sorcerer. When they run out of spells, they can sacrifice their own body to gain access to even greater powers. Though they are often times made frail, they are mages without equal. Allowing their demonic heritage to overcome them willingly gifts them with a wide verity of powers other sorcerers, even ones of the same bloodline, miss out on.
Alignment: Most if not all Phagen sorcerers are of the evil-alignment. Few would view embracing one's own infernal heritage as an act of good.
Hit Dice: d6
Race: Any non-outsider
Spellcasting: Ability to cast 1th level arcane spells without preparation. If the character has sorcerer levels, he must have the infernal bloodline. If the character gains levels of sorcerer after taking this class, he must take the infernal bloodline.
Bloodline: A phagen sorcerer must be a sorcerer of the Infernal bloodline.
Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha)
Skill Points Per Level: 2 + Int modifier
BAB: Low (As wizard)
Good Save: Will (as wizard)
1 Blood of the pact, deal with the devil, seductive power
2 Infernal presence, bloodline feat
3 Infernal presence, scion of hellfire
4 Infernal presence, bloodline feat
5 Ritual sacrifice
Weapon and Armor Proficiency: Phagen sorcerers gain no proficiency with any weapon or armor.
Spells per Day: At every level, a phagen sorcerer gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefit its a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a phagen sorcerer, he must decide to which class he adds the new level for purposes of determining spells per day.
Blood of the Pact: A phagen sorcerer adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the phagen sorcerer does not have levels of sorcerer, he instead gains bloodline powers of the infernal bloodline, using his phagen sorcerer level as his sorcerer level to determine the bonuses gained. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell’s level.
Deal with the Devil (Su): Dealing with the dark powers of the underworld is not for the feint of heart of frail of body. When casting a spell, a phagen sorcerers may chose to sacrifice an amount of their own health to cast a spell. The amount of health that must be sacrificed is equal to ten times the spell level.(A 5th level spell costs 50 HP to cast) A phagen sorcerer can not cast spells of a level that he is not normally able to cast. When using metamagic feats, use the adjusted level of the spell for the purposes of this effect. This damage must be taken voluntary and in full or the spell fails. At 1st level a phagen sorcerer can preform this task a number of times per day equal to his constitution modifier.
Seductive Power: Every level a character takes in the phagen sorcerer prestige class damages their very soul. They loose the ability to cast 1 spell from each level per day for every level they take in the phagen sorcerer prestige class. If a player wishes to take levels in another class, they must make a will save to do so. The will save is DC 15 + their current phagen sorcerer level. If they fail, they must take this class next level.
Bloodline Feat: Upon reaching 2nd level a phagen sorcerer receives one bonus feat from the infernal bloodline’s bonus feat list (see chapter 3 in the Pathfinder Core Rulebook). At 4th level a phagen sorcerer can select a second feat from this list.
Infernal Presence (Ex): Becoming more corrupt with infernal power does twisted thing to one's mind and body. As the phagen sorcerer sinks lower and lower, his forms becomes more devil-like. At each level indicated by the chart, he gains one of the following traits:
Horns: You gain a 1d4 headbutt attack from a pair of great horns. This counts as a natural weapon. You loose 2 charisma.
Forked Tongue: Your tongue triples in length and becomes forked. You receive a +6 bonus to diplomacy checks but loose 2 charisma.
Infernal Skin: You gain fire resistance 10 as you skin deepens to an unnatural color. Your skin is unnatural and puts people off to you. You loose 2 charisma.
Devil Tail: You grow a vestigial tail. It occasionally twitches and moves in rhythm to your motions as you move. Otherwise, it has no use.
Dark Prince's Blessing: You gain 4 charisma for an almost otherworldly attraction people find themselves having towards you.
Scion of Hellfire (Su): Any spell cast by a phagen sorcerer of 3rd level or higher automatically overcomes any fire resistance a target may have.
Ritual Sacrifice (Su): Slipping evermore into the grasp of hell, a phagen sorcerer gains an ever greater power! When casting a spell, a phagen sorcerers may chose to sacrifice an amount of their own health to apply any one metamagic feat that you know to a spell you are about to cast. This does not alter the level of the spell or the casting time. The amount of health that must be sacrificed is equal to five times the spell level.(A 5th level spell costs 25 hit points to cast in this fashion) This damage must be taken voluntary and in full or the spell fails. At 5th level a phagen sorcerer can preform this task a number of times per day equal to his constitution modifier.