Wednesday, August 18, 2010

40k Mud High Concept

40k MUD High Concept


Factions:

Space Marines

Orcs

Eldar

Chaos Space Marines


Classes:

Scout

Tactical Marine

Devastator (DPS, Glass Cannon)

Assault Marine (CC Specialist)

Terminator (Tank)

Tech Marine (Buff/Machine Damage)

Chaplin (Buff/Chaos Damage)

Apothecary (Heal/Buff)

Librarian (Damage)

Heretic

Chaos Marine

Havoc (DPS, Glass Cannon)

Raptor (CC Specialist)

Obliterator (Tank/Damage)

Chaos Terminator (Tank)

Possessed Marine

Sorcerer (Damage/Buff)

Deamon (CC Damage, no armor)

Guardian

Dire Avenger

Dark Reaper (DPS, Glass Cannon)

Ranger (Stealth DPS)

Striking Scorpion (CC Specialist)

Howling Banshee (CC/DeBuff)

Fire Dragon (DPS, Fire Damage, Negate armor)

Warlock

Farseer (Buff/DeBuff/Damage)

Ork Boy

'Ard Boy (Tank)

Nob (Tank & CC)
Kommando (Sneaky gits get stealth and DPS)

Loota (Ranged DPS, all weapons)

Odd Boy

Weirdboy (Random effect damages, buff)

Painboy (Heals & CC)


Ranks:

Brother... (L1-25)

Sergeant... (L26-50)

Lieutenant... (L51-75)

Captain... (L76-99)



… the Cultist (L1-25)

...the Aspiring Champion (L26-50)

Lieutenant... (L51-75)

Lord... (L76-99)



... (L1-50)

Exarch... (L51-75)

Autarch... (L76-99)



... (L1-50)

Boss... (L51-75)

...da' Big Boss (L76-90)

...da' Bigest Boss (L91-99)



Factions:

Ultramarines

Imperial Fists

Space Wolves

Salamanders


Khorne

Nurgle

Slaanesh

Tzeentch


Ulthwe

Saim-Hann

Iyanden

Biel-Tan


Evil Sunz

Bad Moons

Blood Axes

Goffs


Each class/race combos have certain weapons/armor available to them. Factions only matter for “fluff”, a special chat channel, special location (with special gear possibly), and in-game stuff. (GMs summons all of the Imperial Fists for an event)



Equipment:

Imperial Ranged Weapons:

Bolter

Bolt Pistol*

Plasma Pistol*


Imperial Tactical Weapons:

Storm Bolter

Missile Launcher

Flamer


Imperial Heavy Weapons:

Heavy Bolter

Lascannon

Plasma Cannon


Imperial Melee Weapons:

Combat Knife*

Chainsword*

Company Standard* (A flag that grants small HP regen)


Imperial Tactical Melee Weapons:

Power Sword*

Lightning Claws

Powerfist*

Storm Shield* (Lowers armor save)


(*This indicates weapons that can be used in 1 hand)


Imperial Armor:

Scout Armor (4+)

Power Armor (3+)

Jump Pack/Assault Armor (3+)

Servo Harness (3+)

Terminator Armor (2+)

Artificer Armor (2+)


(Note: I would like to use the 40k way for armor. Armor provides no defense. It provides a chance to negate an attack completely. After a hit is scored, the MUD rolls a number 1-6. If the result is higher than the value of the save- it hits.)


Chaos Ranged Weapons:

Chaos Bolter

Chaos Bolt Pistol*

Chaos Plasma Pistol*


Chaos Tactical Weapons:

Chaos Missile Launcher

Chaos Flamer


Chaos Heavy Weapons:

Chaos Heavy Bolter

Chaos Lascannon

Chaos Plasma Cannon


Chaos Melee Weapons:

Chaos Combat Knife*

Chaos Chainaxe*

Icon of Chaos* (A flag that grants small HP regen)


Chaos Tactical Melee Weapons:

Chaos Power Sword*

Chaos Lightning Claws

Chaos Chainfist*

Storm Shield* (Lowers armor save)


Chaos Armor:

Pre-Herasy Power Armor (4+)

Mark of Khorne (3+, Atk bonus)

Mark of Nurgle (3+, HP bonus)

Mark of Slaanesh (3+, Atk speed bonus)

Mark of Tzeentch (2+)

Chaos Terminator Armor (2+)


Eldar Ranged Weapons:

Shuriken Pistol*

Shuriken Catipult


Eldar Melee Weapons:

Eldar Close Combat Sword*

Eldar Spear*


Psyker Weapons:

Witchblade*

Singing Spear


Dire Avenger Weapons:

Diresword*

Avenger Shuriken Catipult


Howling Banshee Weapons:

Executioner

Mirrorswords


Fire Dragon Weapons:

Fusion Gun

Firepike


Striking Scorpion Weapons:

Scorpion Chainsword*

Biting Blade


Dark Reaper Weapons:

Reaper Launcher

Tempest Launcher


Ranger Weapons:

Long Rifle


Eldar Armor:

Eldar Bodysuit (4+)

Integrated Forceshield (3+)

Rune Armor (3+)


Ranged Weapons:

Shoota

Slugga*


Tactical Weapons:

Kustom Shoota

Big Shoota


Heavy Weapons:

Rokkit Launcha


Melee Weapons:

Choppa*

Bigga' Choppa


Armor:

Nuffin' (6)

'Ard Boys Armor (5+)

Nob Armor (4+)

Mek Armor (3+)



Gear Slots:




Barebones:

Scout

Tactical Marine

Devastator (DPS, Glass Cannon)

Assault Marine (CC Specialist)

Terminator (Tank)

Heretic

Chaos Marine

Havoc (DPS, Glass Cannon)

Raptor (CC Specialist)

Obliterator (Tank/Damage)

Guardian

Dire Avenger

Ranger (Stealth DPS)

Striking Scorpion (CC Specialist)

Warlock

Farseer (Buff/DeBuff/Damage)

Ork Boy

'Ard Boy (Tank)

Nob (Tank & CC)
Loota (Ranged DPS, all weapons)

Odd Boy

Weirdboy (Random effect damages, buff)

Weapons:

Basic Close Combat Weapon

Basic Ranged Weapon

Tactical Weapon

Heavy Weapon

Basic Armor

Advanced Armor