*Low BAB Progression is that of a Wizard. (Ending in +10)
Medium BAB Progression is that of a Rogue. (Ending in +15)
Full BAB Progression is that of a Fighter. (Ending in +20)
So I set out to find the % chance to hit based on a character's BAB.
First I had to find AC to compare it to. I broke out my bestiary and averaged the AC at levels 1,5,10,15,and 20. It looks something like this:
Level | Highest AC | Avg AC | Lowest AC |
1 | 17 | 15 | 13 |
5 | 21 | 18 | 15 |
10 | 27 | 23 | 18 |
15 | 37 | 31 | 28 |
20 | 39 | 37 | 36 |
Then I jotted down the BAB progressions at levels 1,5,10,15, and 20.
Level | Full BAB | Med. BAB | Low BAB |
1 | 1 | 0 | 0 |
5 | 5 | 3 | 2 |
10 | 10 | 7 | 5 |
15 | 15 | 11 | 7 |
20 | 20 | 15 | 10 |
Encounters are balanced with SOME equipment and stats in mind so I decided to assign some bonuses (a LITTLE lowball.) at given levels based on my experience as a GM and Player.
Assuming | Total Bonus | |
1 | +2 In Hit Stat | 2 |
5 | 2 | |
10 | +3 In Hit Stat | 3 |
15 | +1 Weapon | 4 |
20 | +2 Weapon | 5 |
That meant the following adjustments to my BAB Progression tables:
Level | Full BAB | Med. BAB | Low BAB |
1 | 3 | 2 | 2 |
5 | 7 | 5 | 4 |
10 | 13 | 10 | 8 |
15 | 19 | 15 | 11 |
20 | 25 | 20 | 15 |
So then I factored in dice rolls. I later used the Highest and Lowest Hits to calculate the percent chances to hit:
Full BAB | |||
Level | Highest Hit | Avg Hit | Lowest Hit |
1 | 23 | 13 | 4 |
5 | 27 | 17 | 8 |
10 | 33 | 23 | 14 |
15 | 39 | 29 | 20 |
20 | 45 | 35 | 26 |
Med BAB | |||
Level | Highest Hit | Avg Hit | Lowest Hit |
1 | 22 | 12 | 3 |
5 | 25 | 15 | 6 |
10 | 30 | 20 | 11 |
15 | 35 | 25 | 16 |
20 | 40 | 30 | 21 |
Low BAB | |||
Level | Highest Hit | Avg Hit | Lowest Hit |
1 | 22 | 12 | 3 |
5 | 24 | 14 | 5 |
10 | 28 | 18 | 9 |
15 | 31 | 21 | 12 |
20 | 35 | 25 | 16 |
Though some math magic, I found the solutions.
(Basically the range of numbers that represented a successful hit over the total data range provided at a given BAB, represented as a percent)
This was the result:
Chance | To | Hit | |
Level | Full BAB | Med. BAB | Low BAB |
1 | 47.00% | 42.00% | 42.00% |
5 | 52.00% | 42.00% | 36.00% |
10 | 57.00% | 42.00% | 31.00% |
15 | 47.00% | 26.00% | 5.00% |
20 | 47.00% | 21.00% | -- |
Avg | 50.00% | 35.00% | 23.00% |
Notes:
-Full BAB is really a beast. It pretty much remains at a static 50% chance to hit the entire way to 20. I wouldn't expect to find any variance in the level gaps.
-Medium BAB is really pretty badass starting out... until JUST after level 10- then shit hits the fan. That's an ugly 21% at closing, so if you are GM with a melee Medium BAB character in your group (like a Rogue), remember to give them opportunities to hit things. Try presenting them with targets that play to their strengths so they don't feel left out.
-JEEZ! Even with a +2 weapon and +3 in Strength (or dex if using weapon finesse), a low BAB character CAN NOT (without a natural 20) hit a L20 creature. The lowest AC in the Pathfinder Bestiary is 6 and it's HIGHEST roll possible is a 35)
-I know characters at 15th level and above might have more than a +3 in a stat. I know they might have more than a +2 enchantment bonus from their weapon. Some skills give bonuses. I was just using a baseline for the entire party. A melee character might have a better to hit, but that was just my baseline.
Hope you guys enjoy!
(Credit me if you use this)
Thanks to your charts, I was able to calculate my DPR as bow-wielding Alchemist today. Thank you!
ReplyDeleteBeautiful analysis—just what I was looking for!
ReplyDeleteP.S. Your blog is very nicely lain out (at around 70 characters per line). Kudos.