Saturday, May 29, 2010

Comperative Stat System Example

Concept: An RPG system that works off of comparative values.


Example:

Character A has 25 Attack 50 Defense.

Character B has 20 Attack and 55 Defense.


You compare the stats of the attacker to the defender.


-Attacker's attack stat is only a quarter as strong as the defenders defense stat. To hit them they need to roll 80% or higher on a D100 in order to hit them.

-Attacker's attack stat is only a half as strong as the defenders defense stat. To hit them they need to roll 60% or higher on a D100.

-Attacker's attack stat is higher than half as strong but less than a quarter stronger than as the defenders defense stat. To hit them they need to roll 40% or higher on a D100.

-Attacker's attack stat is a quarter stronger than as the defenders defense stat or greater. To hit them they need to roll 20% or higher on a D100.


2 comments:

  1. This is pretty much Anima, except in Anima you roll for defense too.

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  2. Hmmm interesting. Haven't played it but it sounds interesting.

    ReplyDelete