Concept: An RPG system that works off of comparative values.
Example:
Character A has 25 Attack 50 Defense.
Character B has 20 Attack and 55 Defense.
You compare the stats of the attacker to the defender.
-Attacker's attack stat is only a quarter as strong as the defenders defense stat. To hit them they need to roll 80% or higher on a D100 in order to hit them.
-Attacker's attack stat is only a half as strong as the defenders defense stat. To hit them they need to roll 60% or higher on a D100.
-Attacker's attack stat is higher than half as strong but less than a quarter stronger than as the defenders defense stat. To hit them they need to roll 40% or higher on a D100.
-Attacker's attack stat is a quarter stronger than as the defenders defense stat or greater. To hit them they need to roll 20% or higher on a D100.
This is pretty much Anima, except in Anima you roll for defense too.
ReplyDeleteHmmm interesting. Haven't played it but it sounds interesting.
ReplyDelete