Friday, July 2, 2010

Spellcrafter Homebrewed Class

Spellcrafter

Hit Dice: d6

REQUIREMENTS

Skills: Spellcraft 10 ranks

Feats: Improved Counterspell

Spells: The ability to cast Detect Magic, Dispel Magic, and Greater Dispel Magic

CLASS SKILLS

Appraise (Int), Craft (Int), Fly (Dex), Knowledge (All) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int)

Skill Points Per Level: 2 + Int modifier


CLASS FEATURES

Weapon and Armor Proficiency: Spellcrafters gain no additional proficiency with any weapon or armor.


Spells: When a new spellcrafter level is gained, the character gains new spells per day as if he

had also gained a level in any one spellcasting class he belonged to before he added the prestige class. He does not, however, gain other benefit its a character of that class would have gained. This

essentially means that he adds the level of spellcrafter to the level of whatever other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly. If a character had more than one spellcasting class class before he became a spellcrafter, he must decide to which class he adds each level of spellcrafter for the purpose of determining spells per day.


Eyes of the Mage (Sp): You may use “detect magic” as a free action as a spell-like ability with no limit to the number of times per day you are able to use it.


Spellcrafter (Ex): You may counterspell spells that you do not know with “Dispel Magic” as if it where the correct spell. You may also spontaneously convert any spell of 3rd level or higher to “Dispel Magic”. Any spell of 6th level or higher may be spontaneously converted to “Dispel Magic Greater”.


Meddle (Ex): Instead of “counter-spelling” (which renders a spell inert after a ready action) you may change the fabric of a spell to re-design it's purpose. This counts as an attack of opportunity. When someone casts a spell, you roll and opposed spell-craft check. If you are successful- you get to turn the spell back on the caster. This spell will not effect them until the start of their next turn at which point they may chose to expend a swift action to meddle it (if they can). As with normal attacks of opportunities you may not meddle flat-footed. The number of meddles you can make per turn is not improved by Combat Reflex. On a successful meddle check, you may only apply a metamagic feat to a spell. If another metamagic feat is applied to this spell it automatically overrides the older effect.


Mimic Spell (Su): With a successful Spellcraft check (DC 15 + the spell's level) to identify a spell being cast, you may mimic that spell on your next turn- provided that you sacrifice a spell of equal level in order to do so. Any metamagic or other such augmentation is not mimicked and you use your own statistics (such as statistics and caster level) to cast the spell. You can do this once per day at 2nd level. You may do this twice per day at 4th level, three times per day at 6th level, four times per day at 8th level and at 10th level you can mimic a spell five times per day.


Bonus Feats: At 7th and 9th level, a spellcrafter gains a bonus feat. At each such opportunity, he can choose a metamagic feat, an item creation feat, or Spell Mastery. The spellcrafter must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feats that a character of any class gets from advancing levels. The spellcrafter is not limited to the categories of item creation feats, metamagic or Spell Mastery when choosing those feats.


Spell Division (Ex): When you successfully meddle a spell, you can send a second copy of the spell at a different target (or the same target if you are feeling particularly malicious). You may chose to do this a number of times per day equal to you Intelligence modifier but never more than once in a round.



New Feats:

Meddling Mage

Prerequisite: Ability to Meddle Spells

You may make a number of additional meddle checks per round equal to your Wisdom bonus. With this feat, you may also meddle a spell while flat-footed.


Magical Duelist

Prerequisite: Ability to Meddle Spells

+5 to Meddle Checks


Disruptive Meddling

Prerequisite: Meddling Mage

When you successfully meddle a spell, the spell sent back at them gives them a -10 during their next Meddle check to effect this spell.

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