Monday, June 28, 2010

Hierophant Pathfinder Conversion

So going along the same vein as I've been for a few weeks now, I'm turning out another 3.5 conversion. I converted the Hierophant over to Pathfinder from D&D 3.5. I wanted a class that could pick and chose metamagic on the fly so when I was looking though my old Dungeon Master's Guide I came across this class and decided it needed a full 10 levels rather than 5 and I could squeeze my metamagic gambit in there to sweeten the pot. Let's see how it's gonna do- it will be one of the classes (along with all my other converted/home-brewed prestige classes) tested in the upcoming game next month at our school's LAN.

Enjoy!

-Scott


The Hierophant


The will of the masses is a powerful tool and when a divine caster begins to gain political clout (or other reputation) so too grows their clout in the eyes of the divine as well. Forsaking the advancement of their divine spells- they delve deeper into the service of their deity and are rewarded with divine secrets only the most devout can truly comprehend.


Hit Dice: d6

REQUIREMENTS

Skills: Knowledge (Religion) 7 ranks, Diplomacy 7 ranks

Feats: Any metamagic feat, Leadership

Spells: Ability to cast 5th level divine spells


CLASS SKILLS

Diplomacy (Cha), Knowledge (religion)(Int), Sense Motive (Wis), and Spellcraft (Int).

Skill Points Per Level: 2 + Int modifier


CLASS FEATURES

Weapon and Armor Proficiency: Hierophants gain no proficiency with any weapon or armor.


Spells and Caster Level: Levels in the Hierophant prestige class, even though they do not advance spell progression in the character's base class, still stack with the character's base spellcasting level to determine caster level.


Divine Secret: Every other level, a Hierophant gains access to a “Divine Secret” of his choice from the following:

Blast Infidels (Su): You can use your Channel Energy feature to their maximum effect on creatures with an alignment opposed to the your deity. (See below for a list of which alignments are opposed to each alignment.) When using the channel energy effect to deal damage to a creature of opposing alignment, you treat Channel Energy as if it where under the effect of Maximize Spell. This does not increase the amount healed by the Channel Positive Energy ability, but it does increase the damage dealt to undead.




Divine Reach (Su):
A Hierophant with this ability can use touch spells on targets up to 30ft away. If a spell requires a melee touch attack the Hierophant can make a ranged touch attack instead. Divine reach can be selected a second time as a Divine Secret, in which case it increases the range to 60ft.


Faith Healing (Su):
You can use your Channel Energy feature to their maximum effect on creatures with the same alignment as your deity. When using the Channel Energy effect to heal a creature of the same alignment as you deity, you treat Channel Energy as if it where under the effect of Maximize Spell. This does not increase the amount damage by the Channel Negative Energy ability, but it does increase the amount healed to undead.


Gift of the Divine (Su): Available only to Hierophants with cleric levels, this ability allows a Hierophant to transfer one or more uses of his Channel Energy ability to a willing creature. The transfer can last for up to 1 day for every Hierophant level. While the transfer is in effect, the number of times the cleric can Channel Energy is reduced by the number transferred. The recipient turns use Channel Energy as a cleric of the Hierophant’s cleric level, but uses their own Charisma modifier.


Gift of the Wild (Su): Available only to Hierophants with druid levels, this ability allows a Hierophant to transfer one or more uses of his Wild Shape ability to a willing creature. The transfer can last for up to 1 day for every Hierophant level. While the transfer is in effect, the number of times the cleric can use Wild Shape is reduced by the number transferred. The recipient turns use Wild Shape as a cleric of the Hierophant’s druid level.


Mastery of Energy (Su): Available only to Hierophants with cleric levels, this ability allows a Hierophant to channel positive or negative energy much more effectively. Add a bonus equal to your Hierophants plus 2 to the amount healed or damaged by channel energy effects.


Spell Power: This special ability increases a Hierophant’s effective caster level by 1 for purposes of determining level-dependent spell variables and for caster level checks. This ability can be selected more than once, and changes to effective caster level are cumulative.


Metamagic Feat: A Hierophant can choose a metamagic feat in place of one of the Divine Secrets described here if desired.


Mastery of the Earth (Su): Available only to Hierophants with druid levels, this ability allows a Hierophant to draw spells from a second druid domain, though the Hierophant does not gain the granted powers. This ability can be selected more than once, and each time is applies to a new domain.

Beastkin (Su): Available only to Hierophants with druid levels, this ability gives the Hierophant a +10 bonus on Wild Empathy checks and Handel Animal checks.


Glossolalia (Su): You can speak and comprehend languages as if under the tongues spell. This is a spell-like ability that the Hierophant can use at will but he must state when he is using it. When using this the character will jabber on in an incoherent, trance-like fashion until they want to actually communicate.


Beastlord (Su): Available only to Hierophants with druid levels, this ability gives the Hierophant the ability to add part of his Hierophant level to the number of animals summoned by a summon nature's ally spells. If a Hierophant uses a summon nature's ally spell and selects the option to summon multiple lower level creatures, it may add it's Hierophant level minus the spell level in extra creatures and to the level of the creatures summoned. (For example: A Druid 10/ Hierophant 8 wants to cast summon nature's ally V spell and use it to summon 1d3 4th-level creatures of the same kind, it instead summons 1d3+3 creatures of 7th-level.)


Divine Influence (Su): You may reroll any one attack roll, critical hit confirmation roll, or save once per day. You must decide to use this ability after the first roll is made but before the results are revealed by the GM. You must take the second result, even if it is worse.


Divine Leadership (Su): You may add your Charisma level to your Leadership score again. (Normally it is simply added once)

Metamagic Feat (Su): At 4th level a Hierophant can select a metamagic feat as a bonus feat. The Hierophant must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feats that a character of any class gets from advancing levels.

Divinity (Su): Starting at 2nd level, a Hierophant can treat a single spell cast per day as if it where under the effect of any one metamagic feat he currently meets the requirements for (including caster level minimums). He may decide spontaneously what this feat is. He does this without increasing the level of the spell affected. This is ability is refreshed when he does preparation. He gains a second use of this ability at every even level to a maximum of 5 times per day at 10th level.




(Note: This is currently undergoing revision. Until it is updated to a more final format please use the following abilities per level:)

1 Divine Secret

2 Divine Leadership, Divinity 1/Day

3 Divine Secret

4 Metamagic Feat, Divinity 2/Day

5 Divine Secret

6 Divinity 3/Day

7 Divine Secret

8 Divinity 4/Day

9 Divine Secret

10 Divinity 5/Day

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